Microsoft responds to community backlash by reverting game prices to $69.99, impacting major 2025 releases like The Outer Worlds 2.
In a swift reversal that underscores the power of consumer feedback, Microsoft has officially rolled back its decision to raise the price of its first-party Xbox titles to $80 USD. Following strong pushback from the gaming community, upcoming releases including The Outer Worlds 2 will now be priced at $69.99 USD—returning to the industry-standard price point.
The original announcement, made in May 2025, had sparked widespread criticism. Gamers questioned the justification behind the price hike, especially for titles that, while highly anticipated, may not fall into the same blockbuster category as other $80 games. Microsoft had been following in the footsteps of Nintendo, which had recently launched Mario Kart World at $80 for the new Switch 2 platform.
One of the focal points of the backlash was The Outer Worlds 2, developed by Obsidian Entertainment. Fans took to social media to express frustration, and Obsidian responded in kind—with a humorous in-universe post referencing a “price revision” due to an “SOS via skip drone” from players.
Sources suggest that pre-order numbers for The Outer Worlds 2 fell below expectations, a key factor in Xbox’s decision to reassess. Microsoft has since confirmed that customers who pre-ordered at the original $80 price will be issued refunds.
In a formal statement, Microsoft acknowledged the pricing misstep and emphasized its commitment to player value:
“We understand that these changes are challenging, and they were made with careful consideration given market conditions and the rising cost of development. Looking ahead, we continue to focus on offering more ways to play more games across any screen and ensuring value for Xbox players.”
The rollback affects more than just The Outer Worlds 2. Several major Xbox releases slated for the 2025 holiday season will now launch at the adjusted $69.99 price, signaling a broader shift in Microsoft’s pricing strategy.
While rising development costs continue to pressure publishers to reevaluate pricing models, this event highlights a critical reality: players are not afraid to voice dissatisfaction, and when unified, their feedback can drive significant change. Microsoft’s pivot may now prompt other industry giants, including Sony, to reconsider future pricing decisions in light of consumer expectations.
For gamers, the message is clear: collective action works. For publishers, it’s a reminder that value perception is just as vital as development cost.